DJ-Infinity

Age/Gender: n/a, Male
Location: B'ham, England
Job: Student

I iz in ur server, makin bangin tunes for NG - Time between submissions vary depending on my college workload =)

Newgrounds Stats

Sign-Up Date:
1/16/07

Level: 15
Aura: Neutral

Rank: Town Watch
Blams: 33
Saves: 124
Rank #: 44,951

Whistle Status: Normal

Exp. Points: 2,410 / 2,500
Exp. Rank #: 12,080
Voting Pow.: 5.73 votes

BBS Posts: 47 (0.04 per day)
Flash Reviews: 134
Music Reviews: 104
Trophies: 0
Stickers: 0

All Flash Reviews

134 Reviews | 28 w/ Responses

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Score: 8
Upwn - Chainsawface

"Hmmm"

date: March 8, 2009

Now that's something you don't see everyday!

Unusual and definitely artistic. Seemingly original too. I like! =)

P.S. Lol chainsaw face!

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Score: 5
New years eve boredum

"Good, but needs adjustments"

date: March 6, 2009

You definitely need a some sound in this flash.
This is ok, but to make it better, I would just suggest... more practice and development in your skills as a flash artist =)

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Score: 0
RagDoll Game 2

"There is..."

submission: RagDoll Game 2
date: March 6, 2009

NOTHING?

A white screen?

...

Dude...

March 6, 2009

Author's Response:

wtf yes there is ever1 knows if the is a white screen close it and play a gain........................... dude wtf

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Score: 9
Circle n' Square

"I was unsure"

submission: Circle n' Square
date: January 13, 2009

At first, when I saw something this simple and possibly spam-tastic, I was like...
=/
But then I watched it was like...
=D
All because a circle went "uhnnnnnnnn" while bobbing up and down.

Lol very good. I guess it's true that some of the simpliest things are also the best.

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Score: 6
Fear Unlimited Arena

"Well, well... What can I say about this?"

date: December 21, 2008

This game is a fairly average one, but it could be a VERY good one. The graphics and sounds are generally very good and well placed, no complaints with them. The gameplay however, is the issue I'd like to elaborate on.

1. It does stay true to the general style of gameplay from the very first Fear Unlimited, which was familiar and comfortable. However, at times a just find myself floating in the air unable to move at all except down. The enemies also are able to hit me while I am attacking them, which is very annoying, cos that means I get knocked down to the floor and they can all too easily kill me. Also, when using the evade manuvoures, I can sometimes still be hit. If they are evading manuvoures, then perhaps I should be invinsible for the short time I use them? In addition, I have no actual means of defending myself, i.e. no blocking move.

2. The system of collecting flames is flawed also. There does not seem to be enough of them and they take ages to let you pick them up, by which time the next set of enimies have already appeared. The fact that you can also just "Begin", deliberatly die, then instantly receive another 450 flames as a bonus, which gets very boring. Whatever gives me the extra 100, i don't know. The grades you earn from doing well, seem to get you no where with earning more flames, nor does the "Stylish points". When I do get enough of these flames to upgrade weapons, I upgrade and there seems to be no visible addition to their power ingame.

These are really the only things wrong with the game. To make this review helpful, I have some suggestions on how to solve these problems:
1a. Allow the release from movement entrapment in the air
1b. Make attack priority random or neutral
1c. Give about a 3 second grace period (invincibility) after being knocked down or hit twice, to stay more inline with classic games
1d. Give complete invulnerablity when using evade manuvoures
1e. Add blocking move which disallows enemy to knock you down or cause much damage while using it. With this, allow a link to using evade moves

2a. Make flames instantly pick-up-able
2b. Make these flame pick-ups more abundant by about 150% and remove the automatic bonus of 450 or 550 flames for playing and replace the bonus one that is sufficient to fulfill the rewards of grades and points obtained
2c. Give weapons stats which clearly increase and affect the amount of damage they cause when leveling them up

That's all really. As I have already said, graphics and sound are not an issue, they are awesome. Overall, it was just the gameplay and system that let this game down.

Not too bad, but has the potential to be a much greater game. 6/10

= DJ-Infinity+1 =

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Score: 9
:Telekinetic Pornography

"Haha!"

date: September 14, 2008

They both use hoes! Priceless! XD

As ever, a very amusing Neurtoically Yours. But between you and me...

>.>

<.<

...and the rest of Newgrounds...

>.>

<.<

...

I only clicked on it for the boobies =D

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Score: 4
Short madness retrevation

"Not exactly madness..."

date: May 31, 2008

All the graphics are great. Gunshots were also in good sync. That's really all I could find good about this. To me it just looks like a guy with a semi-automatic weapon, walking foward, stopping, then shooting people.

I'm sure you already know how this could be improved, but I'm gonna tell you just from what I've seen here:
- Make them move more, and bring in at least 3 enemies at a time that all have a weapons. Make them charge at the protagonist and let hiim do back-flips and shit =P That's madness!
- Make it much, much longer... and please don't loop it, cos looped animations normally suck like Dysons
- I don't remember any of them screaming when they were shot, perhaps you could get some of those kinda sounds in there, unless of course they are all mute and/or like being shot in the face and body
- Look at the original Madness animations and other madness based animations like Bunnykill. Those are the kinda thing that people are looking for from these animations... perhaps you could even improve on them? I'd recommend having almost everyone shooting at the protagonist while he dodges all the bullets, instead of every enemy walking in, pointing the gun, waiting to get shot =P

There's my critismsmsms. See how you can improve. I look forward to your next madness submission =D

8= DJ-I =8

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Score: 10
Walk in the Woods

"One of the best things I've EVER seen!"

submission: Walk in the Woods
date: March 26, 2008

This is just pure epicness. I love this, it really made me LOL! Watching this first time I had no idea what to expect, and because of that people are pleasantly surprised. =) Nice work, love this idea!

One thing I can't understand though... if the bear was trying to catch the rabbit, probably to eat him, why did he bother if he had the prunes? O.O

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Score: 6
Unreal Flash 2007

"I have a dilemma with this one..."

submission: Unreal Flash 2007
date: March 21, 2008

I'll make no bones about it! This game is amazing! The weapons are awesome (except for blowgun, that kinda sucks =/), the secondary weapons features are very useful, the gameplay is great and the style of gameplay is exactly what I have been looking for all my life. The graphics are good too... however, they are too good. My computer has 3.2GHz or processing power and 1Gb RAM, yet this game lags so much, I cannot react in time to shoot or move in the direction I want at the time I want, even though I switched off the music, sound fx and graphics to their lowest.

I think you just need to revise the ergonomics of this game, to make it more compatible with the majority of computers of users. Please, just create a "lite" version of this game where the dead guys don't flop like retards for 4 seconds and where we have a lot more options to optimise gameplay to basically reduce lag.

Keep the rest of the game as it is, but please just sand out some of the graphics to make it run smoother (see what I did there?). Many of us don't care as much about graphics as we do about gameplay, as without gameplay, graphics are useless.

Honestly, I really love this game, I just wanna play it as best as possible. Nice work dudes! Love the game. With the next game though (if there is one) just think: SANDPAPER! =P

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Score: 9
Sonny

"An UBER game! [GOOD critisism edition review]"

submission: Sonny
date: January 7, 2008

The overall scale and quality of the game is comparable to that of other games which people love such as Newgrounds Rumble and Unreal Flash. Basically, it's a great full game with loads of options which don't bore you after about 30mins of play.

The gameplay itself is very smooth and exciting. I also like the fact that you see the move even when it misses, unlike on the Pokemon games which were cheap in that way.

The voice acting, is also very good, but at times, can sound very fake and over-done... btw, love the campness of the baron, that was quite humourous; "Scratchy bitch"; Lovely touch!

There is a good choice of classes to choose from, good options, such as armour, attacks & spells, and all that kinda gumph, which forces you to use tactics instead of just blowing away the enemy. This was proven to me when the Igniter decided to use the move "Fate" on me... 1 turn, "boom!" 9999 on my ass!

Right, there are just a few things that bugged me:
1. I've noticed that you cannot gain the poison abilty, fate ability or quite a few other abilties that the CPU has making some of the armour near useless to me in comparison to my teammates and some moves less effective for me, although I may not have explored the game enough.
2. I've noticed a misspelling on the abilities' info for "Wound" where it says 'They' instead of 'The' (tedious, I know lol)
3. The ability "Block" can have 3 ability points dedicated towards it, but I have not seen any improvement in the ability from the info
4. You can toggle JUST the music or sound FX, you have to get rid of both
5. Oh, yeah. I know i wasn't suppose to and it was stupid, but if I have no weapon, I still hit the enemy as if I have

That's about it I think. The game is really fun as it is now, but some tweeks can make it worthy to sell! Keep up the awesome work guys!

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